Welcome to Everlast: Undying Tale's First Devblog!
Everlast is already significantly into development, but with our new website we will start regularly showing off some of the teams progress.
The first thing we'd like to show off is our first new major region, the Abyss! The abyss is crawling with Thrunk, Spiders, Demons, and Velak!
The Abyss is home to all sorts of biomes, but our artists have done a great job with the mushrooms!
If you don't keep your mushrooms in check for long enough and they might turn sentient! These guys will populate the new mushroom regions and you'll be able to talk with them throughout your journey, not all of them are friendly though!
Dont get too close to these guys
Our animator has been hard at work animating the new mushroom race, you DO NOT want to be hit by these punches!
Our level design team has also added these new Hidden Tunnels! Bandits have claimed these tunnels as their home, but they share the space with a variety of creatures. You will visit these caves many times in your adventures through the land.
Within these tunnels lies varies puzzles and contraptions that the art team has had fun designing.
The level design team has generated a lot more points of interest around Kal Crossing and made the region look a lot more alive
We've also made a lot more Progress on the Estate! You'll hear more about the estate later!
Its Looonnnngggg overdue, but we have finally started developing the item icons for the game, and we are really happy with how they are shaping up!
Our character artist has complete the model for one of the Main story bosses 'Bifrons'!
He's Looking Scary
We have nearly completed work on the Observatory. This will have interactive elements and lots of quest significance.
We have also made a bunch more custom tree and vine assets for the world!
